Browsing All Posts filed under »comparative«

The “Among Thieves” Effect – On Sequels and Franchises in Gaming and Movies

February 10, 2011


Sequels are a phenomenon of popular culture. It’s something everybody loves to hate. They’re unnecessary–just another piece of proof that capitalism is destroying art in all its forms, turning it into derivative, unimaginative, uncreative, food for the masses. Carbon copies of the so-called “tried and true” ideas which a studio or publisher believes it can […]

No spill blood – Do popular games need a violent element?

January 20, 2010


 “So, if games do transport these deep meanings underneath, then why are they all about violence, bloodshed and shooting people in the face” a colleague asked me when I tried telling him about how modern games are a lot more than just gorefests. So yeah, when I recall the games of late that actually […]

Wanted: Original Gangsta

July 6, 2009


There’s a popular counter-all argument when it comes to discussing a story being original or not, that goes on the variation of “There are no new stories to be told”, “Everything has been told already” or even “Ever read the Gilgamesh epic? Every story told after that copied it.” If that’s true, why bother. Originality […]

H² – The Big Two of Shooting Things

July 4, 2009


A common discussion among gamers of different creeds (read: PC vs. Console Wars) is which of the platforms is more suited to play first person shooters. Whether it’s the quick flickable mouse + WSAD combination of the PC or the seemingly slower gamepad is at the centre of the discussion most of the time it […]

Unnecessary Roughness? – A brief look at violence in gaming

May 30, 2009


Essentially, violence is everywhere in gaming. Some games approach it carefully, others just go ahead and quite literally throw it into the players faces. Most games that feature any kind of conflict offer violence as the only solution to it. And with the increase in graphical capabilities, the brutality of the violence depicted is increasing […]

What’s so special about this…?

January 16, 2009


Every kind of media has it’s own special merit, the one thing that you can’t do with anything else.  Most have several, and if you look into gaming, you’ll quickly notice that mostly every genre has unique merits to them, that are impossible or very hard at best to pull off with anything else. RPG, […]