Beware the horns and split hooves – Games of the Year 2010

December 10, 2010


The outgoing year was a strange one for gaming. The first months of 2010 were riddled with ludicrously high profile releases, that had fled the launch window of late 2009 which had been so intimidatingly occupied by Activision’s Call of Duty: Modern Warfare 2.

Think about the Future

December 9, 2010


So, Electronic Arts’ Label boss Frank Gibeau declares single player experience dead in an interview given to Develop. First of all, does he really? Let’s look at that piece of quote that’s floating around the gaming news sites these hours: “I volunteer you to speak to EA’s studio heads; they’ll tell you the same thing. […]

Posted in: Editorial, gaming, Videogames

21st Century Breakdown?

November 20, 2010


The modern gaming industry has a problem, one that can be summarized by calling it “late stages of capitalist breakdown”. Right now there are about four really big competing publishers left in a business, whose main products become increasingly expensive to produce, increasingly hard to market right and increasingly hard to sell in numbers that […]

Been there, done that.

September 10, 2010


Gaming is a curious hobby. Ever since it’s move into MTV advertised audiences, rapidly exploding production costs and the ever fastening move into the mainstream-stream of mainstream media it seems the number of games that are just like some other game that came before – but with a little twist, addition, tweak or just a […]

Gaming Morality

August 31, 2010


The recent “in-thing” for any modern game to have seems to be a mechanic that measures how good or bad a player is behaving. Be it a moral meter, a “karma system”, honor-meter or whatever else this kind of contraption is called, the player’s actions are being measured to be either good or bad. Very […]

Gaming the Game

August 25, 2010


One recent mechanic found in a insanely fast rising number of modern game designs are morality systems. Those are inherently worthy of their own discussion, so I will leave discussing those systems specifically to another time, while taking them as a primer for a discussion about something else: Gameable character customization. Gameable character interaction. Background […]

Full Effect – BioWare Evolution?

August 23, 2010


Dragon Age: Origins was an interesting beast. A game that went back to the traditions it’s creator BioWare abandoned after finishing up Baldur’s Gate II in 2000. Basically, the gameplay these titles use attempt to closely mimic the mechanics and dynamics found in desktop roleplaying. Which in case of Baldur’s Gate is hardly surprising, since […]

Posted in: Editorial, gaming, RPG, Videogames