Browsing All posts tagged under »Red Dead Redemption«

Worst is First – What went wrong in gaming in 2010

December 17, 2010


In parallel to the highlights of the year, it’s also time to go to the not so nice places in gaming. There’s been a lot going on this year, and a lot of it wasn’t very good. Or at least, not really living up to expectations or were letdowns on other parts. This is not […]

Beware the horns and split hooves – Games of the Year 2010

December 10, 2010


The outgoing year was a strange one for gaming. The first months of 2010 were riddled with ludicrously high profile releases, that had fled the launch window of late 2009 which had been so intimidatingly occupied by Activision’s Call of Duty: Modern Warfare 2.

The Wild West is a Minigamitis Hot Zone

August 7, 2010


Rockstar’s latest masterpiece suffers from a disease a lot of current games have contracted. Minigamitis. Essential parts of the game are handled via elaborate subsystems that exist outside of the gameplay structure of the main game. These subsystes bring various problems to the table, especially the dueling minigame. The dueling minigame slows down time with […]

Beyond Redemption – A failed attempt to de-minimap the most recent R* Game

June 14, 2010


The day started with a little catastrophe, as my horse fell to it’s bloody death in a canyon somewhere northwest of the McFarlane Ranch. I was on the way to Hanging Rock, to take care of some ne’erdowells that had a nice bounty on their heads, when I found myself lost in said canyon. Luckily, […]

Killing (without) Simulacra

May 26, 2010


Six years ago, Hideo Kojima made Metal Gear Solid 3: Snake Eater, a game that split from the established Metal Gear Solid formula in a lot of ways. One of the more radical overhauls of the gameplay, was the omission of one of the predecessor’s most iconic in game tools and icons, the “soliton radar”, […]