Browsing All posts tagged under »Review«

Calling all Psychics – Crystal Balls and LA Noire

June 17, 2011

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LA Noire, developed by the Australian Team Bondi in cooperation with Rockstar is a strange and oftentimes very disappointing beast. It’s a pretty game. It features a huge, seemingly open game world, filled to the brim with detail. A finely recreated version of 1940s Los Angeles. It’s a big surprise that an AAA title like […]

The Empty City – And Other Tragic Stories

March 15, 2011

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Initially, my reactions to the incredibly detailed rendition of 1940s and 50s America in Mafia II was overwhelmingly good. The game world of Empire Bay – the ersatz New York City – is stunningly beautiful to behold, the amount of little details worked into it astounding, the vistas breathtaking. The overall sense of place and […]

Showing true colors in black & white – Splinter Cell Conviction Single Player Review

June 17, 2010

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Ubisoft is trying to reinvent the sneaking genre with Splinter Cell: Conviction, the fifth part in the series so far. Taking hints from the stealth gameplay mechanics implementated in Chronicles of Riddick and Batman: Arkham Asylum, this installment tries hard coming up with a fresh approach to lurking-in-shadows. It’s the Riddick-games Conviction borrows it’s new […]